Hexario
A factory game for the raylib 6.x gamejam.
Command:
- ZQSD: Move
- 1->8: Select item on bar
- TAB: Open player inventory
- E: Open module inventory
- LEFT CLICK: Put module
- RIGHT CLICK: Delete module
- R/SHIFT-R: Rotate item clockwise/counter clockwise
- CTRL-R: Reverse module
- T: Change pipe type
- Y: show pipe content
The game progression is as follows:
You spawn with:
- Pipes (x50)
- Miners (x10)
- Pipe maker (x1)
- Text maker (x1)
- EUV (x1)
0. Miner the ores
Ores are infinite. You can use pipes to transport them. To make more pipes, use the PIPE_MAKER module. It transforms any input into a pipe.
1. Make letter
Build letters from ores using the ASCII system. Unfortunately, the letter inventory viewer is reversed, so to make the letter A (hex 4 and 1), you must visually input 1 then 4.
2. Make other module using the EUV
You spawn with one EUV. It takes 3 letters as input and outputs a module.
- NOT -> NOT module
- AND -> AND module
- XOR -> XOR module
- SHL -> SHIFT_LEFT module
- SHR -> SHIFT_RIGHT module
- TXT -> TEXT_MAKER module
- EUV -> EUV module (it can build itself)
- EAT -> SCORE_EATER module
- PIP -> PIPE_MAKER module
Once you create a SCORE_EATER module (you can create as many as you want), you can feed it anything to convert it into score.
The input to score values are:
- Ores (0->F): 1
- Letters: 8
- Pipe: 10 (Not balanced now that i think about it)
- Module: 16
Credit:
| Status | Released |
| Platforms | HTML5 |
| Author | spikte_spikte |
| Genre | Puzzle |
| Tags | Management |
| Content | No generative AI was used |






Leave a comment
Log in with itch.io to leave a comment.